![]() ![]() ![]() As you make more pollution, destroy more bug nests, and allow time to pass in general, the bugs evolve to become stronger, faster, and more resilient. When this pollution touches the nest of these bugs, they will band together and attack your base attempting to destroy it either by biting it, or spitting acid at it. As you play the game, your factory is guaranteed to create pollution, and as you expand more and more, if you aren't careful, you will create a very large amount of it. Their are only two enemy types, but they both DIRECTLY oppose your goal and progress with you brilliantly. Your goal is to expand your factory to create more and more complex items and more of them so that you can build a rocket and escape the alien planet that you've been stranded on. One game stands out to me among the rest as pulling this off very nicely-Factorio. After you have made any significant progression-even just basic iron tools which you can get on your first night if you decide to do any mining can allow you to have a shield and sword that make any danger provided by the mobs trivial. They can be moderately threatening if you get caught without shelter on your first night and you can't burrow into the ground quick enough, but that is essentially it. The rest of the enemies? They stay the same the whole game. We DO have two bosses, but those are entirely optional beasts that most people are too lazy to go out of their way to fight. As you become stronger, the enemies become stronger. In most games, the enemies progress with you. This brings me to my next point, enemy progression. One can grab seeds at the start of the game and then go mining underground where they make a small wheat farm, and from that point they are essentially immune to danger for the rest of the game. The fact of the matter is however, there are no enemies properly, directly preventing you from gathering food or mining. The closest thing to a real enemy the game has is the creeper since it can not only impede your exploration, but it can impede your building of shelter as well. Furthermore, when you explore, it's usually going to be the ocean since the ocean has the best loot prospects of any biome while also having no real danger whatsoever (unless you play on Bedrock where there are at least 5 drowned per chunk for some reason). A player who chooses to mine as opposed to explore (which might I add, is a fair chunk of the player-base-especially veterans) will have no real risk other than being clumsy and falling into lava. How do enemies in Minecraft stop you from completing your gameplay-loop? They do make going out and exploring more difficult at night which is good, but other than the occasion of looking through a cave, they do little more than just that, put a mild obstacle in an optional aspect of the game. They either make certain areas you need to get to harder to access, act as a small road block of some kind, and just general exist to make your trip to the end of the level more dangerous. Look at Mario for instance, the enemies in Mario, while not being very difficult, directly or indirectly oppose you on your path towards the flag pole. I'm not at all arguing the enemies in Minecraft need to be unbearably difficult by any means of course. The enemies we currently have either fail to accomplish this anything more than mild hinderance of exploration-they do not directly or even indirectly oppose us in our gameplay-loop. When you play Minecraft, your goal is to find food/resources, create shelter, and dig and/or explore for better resources. The purpose of an enemy in almost any video game you play is to directly or indirectly impede you from completing your objective/gameplay-loop-this is where the enemies in Minecraft are lacking. However, this is not actually the case from what I can see. ![]() I've seen a lot of people argue a lot of different reasons for why the enemies in Minecraft don't seem to fulfill their role from players being able to run away too easily, to armor being too strong, to the enemies being too weak, etc., etc., etc. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft ![]()
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